That sense of place means that once you finish the game you'll feel fairly happy to go back and seek out the dastardly Riddler trophies that make their return. It seems a strange decision given the fluid counter-attacking nature of the main franchise, but it works well here, prioritising the Dark Knight's more cerebral way of solving problems rather than his fists.Īcross several vignettes, players can turn, peek, lean in and pick up items in some of Gotham's seedier regions, and while some of the franchise's Rogues Gallery returns for a swift Bataranging, the real stars here are the game's environments.īe it scanning bodies in the Gotham City morgue after hours, full of eery silence, or reconstructing a crime scene piece by piece in one of the City's many alleyways, Arkham VR understands that Gotham is just as much a character as it's protector. While playable with a Dualshock 4, Move controllers allow for infinitely more player agency, offering the ability to more easily navigate the game's dense spaces for clues.Īnd investigate you will, as Arkham VR is an almost combat-free experience. ![]() Opening with Bruce Wayne equipping the iconic armour before descending into the Batcave, Arkham VR feels like pure wish-fulfilment for Bat-fans. ![]() Is Arkham VR worth getting your cape in a twist over? With no new Rocksteady title announced since 2015's Arkham Knight, it's time to put on the cowl and grab your utility belt - this time in VR. Time to dispense some virtual justice (Pic: Rocksteady/Warner Bros) (Image: Rocksteady/Warner Bros)
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